The History of Graphics in Video Games
A five part look at the history of graphics capabilities of video games. I remember when Star Fox and Pilotwings came out for Super Nintendo and I thought. “That’s it. It won’t get better than this.”
A five part look at the history of graphics capabilities of video games. I remember when Star Fox and Pilotwings came out for Super Nintendo and I thought. “That’s it. It won’t get better than this.”
Use strong words to communicate your ideas. There will always be caveats and one-off counter examples. But putting those things in your writing or speaking simply confuses the message.
This is from a book called Getting Real. It totally changed the way I thought about the world.
They cleverly disguised it as a book about software development, but it’s ideas have changed almost every part of my life.
Halfway though reading the book, I had to stop bookmarking pages because I realized I was bookmarking every page.
Also recommended by the author – Rework
The hard thing about arguing on twitter is that almost nothing has a perfect Yes or No answer. (1/5)
— Nick Campbell (@nickvegas) October 14, 2014
However, discussing subtle points in shades of grey can take way more than 140 characters. (2/5)
— Nick Campbell (@nickvegas) October 14, 2014
We often shorten our explanations with "Yes/No" words like "Always" and "Never". It's a good shorthand, but it's rarely accurate. (3/5)
— Nick Campbell (@nickvegas) October 14, 2014
"Most" and "Usually" are great words to use. But they are often mistaken for polarizing "Yes/No" counterparts. (4/5)
— Nick Campbell (@nickvegas) October 14, 2014
Anyway, It's hard to be subtle on Twitter. Just remember, the world is full of different people. "Everything" is not for "Everyone". (5/5)
— Nick Campbell (@nickvegas) October 14, 2014